A new video from Education at the Getty Museum for use by Educators in and out of the classroom. What do you think?
An informal blog for talking about media production – from technology to story – as well as developing brand identity through creation and distribution of digital content.
Tuesday, May 7, 2013
New Education Video
A new video from Education at the Getty Museum for use by Educators in and out of the classroom. What do you think?
Monday, April 22, 2013
Proposals for MCN 2013
Hi everyone! What a great conference! I think we have the beginning of some fruitful conversations and the start of a community to provide ongoing support in our field.
Very excited at the prospect of getting some panel topics together to propose for MCN, are there individual papers anyone was considering putting forth? You can look through the previous post with issues brought up at the MW Salon conversation for some ideas of what's on peoples mind.
Some loose ideas I have been bouncing around are putting together two tracks of discussion, one more focused on the nuts and bolts of technology and the other more about the methodology of video production. Looking at the relationship of museum video to "established" modes of production like documentary, commercials for television, and how we might re-think our approach to storytelling with video.
Alternative approaches? Working with artists?
Very excited at the prospect of getting some panel topics together to propose for MCN, are there individual papers anyone was considering putting forth? You can look through the previous post with issues brought up at the MW Salon conversation for some ideas of what's on peoples mind.
Some loose ideas I have been bouncing around are putting together two tracks of discussion, one more focused on the nuts and bolts of technology and the other more about the methodology of video production. Looking at the relationship of museum video to "established" modes of production like documentary, commercials for television, and how we might re-think our approach to storytelling with video.
MVP SIG panel topic spitballing...
Methodology
Documentary, Commercial, Educational, Promotional…
What is a good video and for what purpose?
How do you approach storytelling?
What is the goal? Who watches these?
Scholarly content versus promotional content
Alternative approaches? Working with artists?
Duration?
Technology
Equipment, Files, Storage, Backups…
What gets the job done?
Does it matter what kind of camera we use?
How can we better enlist inexpensive consumer technology to get cool content?
How do we protect our assets and what is the best practice standard for storage, file format and backups? Do we keep everything?
Friday, April 19, 2013
Salon on Media Production at MW2013 in Portland
Museum Video Production and Establishing Best Practices
Attendees:
- Anna Chiaretta Lavatelli: BPOC
- Emily Lytle-Painter: Getty
- Megan Hancock: Gund Gallery
- Katherine Stalker: Chicago Architecture Foundation
- Jill Farley: Chicago Architecture Foundation
- Vickie Riley: Tang Museum at Skidmore
- Michael Parry: ACMI
- Brian Dawson: Canada Science and Technology Museum Association
- Laurie Glover: Clark Art Institute Ken Clark: Dale Chihuly Archives
- Allegra Smith: MOMA
- David Hart: MOMA
- Ryan LeBlanc: Oakland Museum of California
Questions, needs and comments:
- Interpretive needs vs. technical needs
- What is good quality?
- Doing videos with no budget.
- Video tools and standards to support a digital team
- Storytelling and access: Accessibility of the objects online
- Were good at making video but what are we doing with it after we make it?
- What skills to develop in staff?
- How to approach video as an institution to support the creation across departments?
- Formulating video technology that supports programs
- Beginning to use video in exhibitions to augment the physical exhibitions- standards.
- How to match video with the voice of the rest of the institution?
- Who are other museums working with? How are they archiving?
- Managing making videos for exhibitions, education, marketing, public programs, promotion, live-streaming
- How to address sea change of widespread use of video?
- Collaborate to create player standards (or a new player)
- Lots of raw video, how to develop raw video into shorter educational clips?
- Production in house, commissioning video, working with other media producers
- How much do you script ahead of time?
Talking Points:
- Storage and Management DAM, vDAM
- Cross referencing of content, related material
- What to keep, what to delete?
- File needs: RAW, uncompressed, etc.
- Preservation of video artworks
- How can these standards be adapted to relate to non-artwork videos?
- Legacy Equipment
- Interpretive Content o How to share our content and market it to the right audience?
- Relevance of content over time
- What do we need to keep, what do we need to make available immediately?
- How to deal with the backlog of content? Workflow within a museum
- How do museum leaders understand video as a tool?
- How to get support/protection
- Rights
- Standards for contracts that address future needs
- Statistics
- How are videos being used? Where?
- Usage of 3rd Party Websites
- iTunes U, YouTube, Vimeo
- Associated analytics and understanding use
- Videography and Storytelling
- Getting away from talking heads
- When is video appropriate?
- Interactives
- Motion graphics
- Video in the gallery
- Production Quality
- What is appropriate for what situation? How to maximize any format or style
- Behind the scenes, sharing process and “ugly” video
- Sharing good and bad- both in video and other museum practices
Monday, April 15, 2013
Museums and the Web - Salon for Video
Hey Y'all! Not sure who will be there, but, I just proposed a Salon topic to get a little un-conference going for us so we can plan some panel proposals for MCN this fall.
http://mw2013.museumsandtheweb.com/salons
I look forward to meeting some of you face to face this week!
annachiaretta (at) gmail.com
http://mw2013.museumsandtheweb.com/salons
I look forward to meeting some of you face to face this week!
annachiaretta (at) gmail.com
Friday, April 5, 2013
Camera Talk
I really enjoyed thinking about the different cameras folks are using for production when reading the various introductions. I am looking to purchase another camera that needs to be near $2000 total, I feel like we need another good documentation camera, but I am also itching to get another Mark II. It has me thinking about the array of technology and approaches to production we have these days and thought "oh hey, we have this new community... why not talk to them about it!"
Perhaps everyone can tell some camera stories, I am particularly interested in cameras you've seen in various applications that made you re-think your production approach either because of the technology itself or the awkward use of it. I love hearing about methodologies that shift the way we think about what documentation should be. I really enjoyed hearing about this project: objectstories.org and reconsidering the need for full 30fps video to tell a story why not .3 fps?
happy weekend all.
Perhaps everyone can tell some camera stories, I am particularly interested in cameras you've seen in various applications that made you re-think your production approach either because of the technology itself or the awkward use of it. I love hearing about methodologies that shift the way we think about what documentation should be. I really enjoyed hearing about this project: objectstories.org and reconsidering the need for full 30fps video to tell a story why not .3 fps?
happy weekend all.
Thursday, March 7, 2013
Life after the FCPocolypse
After working tape to tape for a few years the release of non-linear consumer digital editing software was a dream come true, and when it became acceptable as the cheap alternative for high-end production everything seemed possible. Then Final Cut X happened, and the story of betrayal and heartbreak commenced.
When I started working with BPOC I had the awesome opportunity to start a video services department from scratch post-FCPocolypse (coined by Ben Cohen in this very blog, hi-five on that one). Fortunately we had a copy of Adobe Premiere Pro 5 and Avid Media Composer 6 so I spent a lot of time working with both to determine what made the most sense for our workflow (that I still needed to establish).
My findings:
Avid MC6 is fast as hell to edit in, I mean obviously there is a reason it is the industry standard. However, it is VERY different from the other options. However, if you went to film school and cut with film then it should come more easily, it reminds me of editing on Steinbeck in some ways.
The biggest difference is it functions modally, there is a trim mode, a color correct mode, etc. and within each mode your screen layout changes as does the way you interact with the timeline. The most important thing is to NOT treat it like FCP, the timeline isn’t all loosey goosey with the mouse and dragging and dropping, piling on and on, you can be messy in FCP and Premiere (which is fun).
If you are going to go Avid check out the tutorials Avid has created to help win over the disappointed FCP editors of the world and this is a must have that I used to learn the basics and get to work using the software with the help of this training DVD The training DVD is great for feeling your way into Avid, I also recommend these two books: Editing with Avid Media Composer 5: Avid Official Curriculum (they haven't come out for one for 6 yet) and Avid Agility by Steve Cohen.
One thing that helps to make Avid so fast to edit in is the customizable buttons and keyboard. You can re-map the whole thing to play like FCP for the most part, as well as anything else you find yourself using a lot. This feature allows you to really customize the way you interact with the software to maximize your speed, which is super cool. Also since Avid owns Pro Tools if you use that for sound design it can be relatively seamless, but I generally mix sound design at the end anyway if Pro Tools is needed.
Now about Adobe Premiere, it is very similar to Final Cut and more commonly used because of affordability and education pricing, so whenever I get annoyed and forget the keystroke for something or how to do something I can google it and instantly get an answer which is a treat, Avid is a bit more leg work so the learning curve is a pain with it.
I generally advise people to go with Premiere if they have no time for the learning curve. Although definitely get yourself the current version of Premiere Pro, the older version 5 handles audio in a very stupid way, you need to break all 2 channel audio tracks out to mono, but this is fixed in 5.5. Also if you do graphics in Adobe After Effects the seamlessness between Premiere and After Effects is super cool, just need to make sure you have a lot cores working on your side, working in a 64-bit platform, and upgrading your graphics card to the max if you haven't already.
And finally the deciding factors for me:
1. Workflow
I was used to FCP’s ability to keep all assets contained in project folder. AVID works with MXF files generated by the software that are all sent to a media scratch. As we work with many different clients and therefore have several different RAIDs we work off of (to separate out our clients) it makes more sense to work with Premiere, which behaves just like final cut keeping all of the files inside of the project folder.
2. No Transcoding
Both softwares eliminate the need to transcode or “import” the files. Premiere automatically links to the native formats and does so seamlessly, it is very impressive in playback with AVCHD and DLSR footage. Avid has AMA linking which chokes on AVCHD files a little bit. You will also save an enormous amount of file space by working natively instead of transcoding to ridiculously huge ProRes files in your raw footage.
3. Web integration
Premiere is great for web production and that is all we do, no broadcast anything happening here. It works seamlessly with After Effects, Photoshop, and has an awesome titling interface. Additionally, Adobe Media Encoder is fabulous, it is unquestionably superior to compressor. As it works seamlessly with Premiere if file size is an issue it is your dream come true. Archive to high quality H264 and MP4 for web if you are literally unfunded and have no space, write a grant to get a raid so you can export out some high quality DNXHDs when you have the space. You can also pop out FLVs of virtually any size for software interactives. In short, it gives you a lot of control over format codec and bitrate which has made my life incredibly easy.
Premiere won in my battle, but maybe someone else has a story of life after the FCPocolypse?
Happy to answer any specific questions about my experience, and hopefully this helps some of you still on FCP 7 sort out what the next step is.
Saturday, March 2, 2013
Introduction
Hello and thank you to Anna and Emily for organizing this
group!
I’ve been the Digital
Resources Content Producer at the Tang Museum since the position was created in
2009. I am responsible for the creation
of all new media including videos, audio tours and exhibition interactives. I
also manage the web content and mentor students.
I came to the museum
world with a TV background and am constantly amazed at the talent and
creativity of my colleagues in this industry.
What drives most of what I do is a passion for storytelling and a desire
to engage the audience.
Located on the Skidmore College Campus in upstate New York, the Tang has a pretty ambitious exhibition program of approximately
twelve exhibitions each year. This includes
significant survey exhibitions of contemporary art, featuring major emerging
and established artists. Fortunately for
me, this translates into most of my videos being about living artists.
We are currently undergoing some organizational changes at
the Tang and I am part of the newly formed Engagement Team. This has been a fantastic decision on our new
director’s part and has led to some great discussions. What is
the responsibility of the museum or the content creator, to engage the
visitor? We are in the midst of putting ourselves in our visitor’s
shoes and assessing their experience on every level.
Hope to see
some or all at MW2013! Maybe we should organize
a Museum Video Production meet and greet cocktail hour in Portland?
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